Ogami is greatly surprised to find that he has been posted to a theater, and doubly so when he's informed that he'll be filling the vital role of clipping tickets of patrons as they come in. During the production of the play Saiyuki, Kanna and Sumire get into a fight and nearly destroy the stage. He concluded the game "can only be wholeheartedly recommended" for both series veterans and newcomers. Sakura Wars was first announced at a special Sega presentation in 1995 for release in April 1996. The content was initially going to be accessed through a direct cable connection, but due to driver capacity issues, Hiroi used a password system instead. It allows the player to browse through the different items the system file has collected by visiting various locations in a limited area, similar to adventure mode, with each place having a particular use. A remake of Sakura Wars for the PlayStation 2 titled Sakura Wars: In Hot Blood (サクラ大戦~熱き血潮に~, Sakura Taisen: Atsuki Chishio Ni) was announced in 2002 as part of the Sakura Wars World Project. Fortunately for his patience, it doesn't take long for the city to come under attack by evil forces, and he's quickly informed of his real role and given a quick course on operating the Koubu. and Sakura Wars 4: Fall in Love, Maidens for the Dreamcast. Sumire uses her influence in society to produce the funding needed for Kohran to produce a new version of the Koubu, named the Shinbu. Yoneda orders those two to accompany Ogami in an investigation of an old abandoned mansion, which apparently holds the interest of the enemy. The game's unique blend of genres and styles resulted in it being labeled as a new genre dubbed "dramatic adventure" in its marketing. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. LIPS presents the player with options to choose from during conversations, where choices made, including not having made a decision at all, adds or deducts "trust points" from the characters involved. Ichiro Ogami, having just been informed that he will be taking command of the secret corps known as the Imperial Combat Revue: Flower Division (帝国華撃団: 花組, Teikoku Kagekidan: Hanagumi? As people all over the country are endangered, the government approves the formation of the Great Imperial Revue B.L.A.C.K, with the goal of both protecting the people and mesmerizing them with their live performances. The story is told in an episodic format, each with its own eyecatches and next episode previews, emulating the feeling of watching anime. The music was redone by Tanaka, mainly at the insistence of the original voice cast. The franchise began as a series of video games, first released on the Sega Saturn video game console in 1996. However, Ayame once again turns traitor, steals the Majinki, and reveals herself as a demon in alliance with Aoi Satan. ), arrives in Teito (Imperial Capital Tokyo) and is taken to the Imperial Theater by Sakura Shinguji, who is herself new to the team. Created by Animate and Radix Ace Entertainment, it told a series of stories around events mentioned in Sakura Wars as well as origin stories for the Flower Division members. One expanded the story of one of the supporting characters, while the other connected to the next entry in the Sakura Wars series. The next episode focuses on Maria Tachibana, who is having trouble with Ogami's leadership, which she sees as irresolute and reckless. After doing some much-needed cheering up of the rest of the Division, Ogami learns that Aoi Satan is about to use the Majinki to summon the Seima Castle from Tokyo Bay - a gigantic floating city equipped with a massive cannon that is fueled by negative human energies. The following battle takes care of Setsuna. If an attack squad member's unit is destroyed in battle, she is removed from the battlefield, and the player loses trust points with her. For the New Year, Ogami gets to enjoy a day with the girl who likes him best, but they're interrupted by Aoi Satan, last survivor of the Hive of Darkness, and his minions, the Kouma which had been banished five years ago. The CD-ROM version was translated into Russian and published there by Akella on January 11, 2006. Iris, by bullying Ohgami into agreeing to taking her out on a date in celebration of her birthday, manages to break up some private time between Sakura and Ogami. In order to meet the new release date, the developers worked long hours and sometimes through the night. If you’re unfamiliar with the game, it’s set in the 100th year of the Taishou era (71 years after the latest Sakura Wars game). It eventually reached total sales of 109,686 units, becoming the 33rd best-selling game for the platform. Hiroi enjoyed her work, so featured quotes from her poems as subtitles for Sakura Wars titles several times after the first game's release. After the revelation of the back story of the Kouma War five years ago, the enemy base is identified as caverns below the Japan Bridge. The subtitle was taken from a tanka featured in Midaregami, a collection of tanka by the famous Japanese writer and poet Akiko Yosano.